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P3Z Icon : (02 March 2010 - 10:28 PM) responded with the truth ;)
P3Z Icon : (02 March 2010 - 10:29 PM) and yes, a vid of you get nailed by a sniper is prob. a bit boring ;)
do0ms Icon : (02 March 2010 - 10:43 PM) you say when i take you 1v1 as sniper ;)
Volkmar Icon : (02 March 2010 - 11:26 PM) Woot I'm in it :P
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Morpheus Esq. Icon : (03 March 2010 - 03:13 PM) Tenchi, I also did that. Try on a different browser or just wait like 30mins, and it resets :D
Eagle/UK Icon : (03 March 2010 - 03:48 PM) Sorted it
Eagle/UK Icon : (03 March 2010 - 03:48 PM) Make sure you all post new applications, board should be working, just fixing member forums
Tenchi Icon : (03 March 2010 - 04:17 PM) Yay I'm on
Eagle/UK Icon : (03 March 2010 - 04:51 PM) now get on vent!
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Kazmir Icon : (03 March 2010 - 07:49 PM) Hello Domzino, just so you all know we are switching the site, you can see the new address below the shoutbox.
joey__storm Icon : (03 March 2010 - 08:11 PM) Just a newsflash here, Z11 left the clan and deleted everyone that's r.G related off his friends list. I guess he wasn't really a social guy after all.
Noeandee Icon : (03 March 2010 - 09:20 PM) pff too much work.. i have like 60 rG's.. would take forever :P
joey__storm Icon : (04 March 2010 - 12:48 PM) Well, you're a much more social person than Z11.
Kazmir Icon : (04 March 2010 - 10:40 PM) I want to post on the southbox before it all goes down. :(
Kyle Icon : (04 March 2010 - 11:59 PM) D': all my posts will disappear when it all goes down :(
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r.G vs Cts // 0-5 0-5 loss Rate Topic: -----

#1 User is offline   Noeandee Icon

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Posted 07 February 2010 - 09:06 PM

07 februari 2010

r.G| vs. Cts//

Map: cp_freight
Our team: Noe, Joey, do0ms, Z11, Skipard, Aurora
Their team:
Result: 0-5

Map: cp_badlands
Our team: Noe, Joey, do0ms, Z11, Skipard, Aurora
Their team:
Result: 0-5

Demo's can be found at demosection on website.

.-~"rU5h 94m1N9"~-.
.-~"rU5h 94m1N9"~-.
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#2 User is offline   Kazmir Icon

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Posted 07 February 2010 - 09:31 PM

"0-5" does this mean you won or lost?
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#3 User is offline   joey__storm Icon

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Posted 07 February 2010 - 09:33 PM

It means we got our asses kicked.

Overall not such a good performance of all of us, we got dominated in mid-fight and then desperately tried to hold the other points, which didn't work out. Mid-push should be more aggressive, and retreat faster when we're about to lose.
JST - JoeyStorm

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the demo (although he was using his pipes waaay too much..) and had no protection from the scouts and so couldn't even begin to function properly.

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I fully agree on the scouts helping out the demo. He is toast when 1 or 2 enemy scouts go after him unprotected. The demo is kinda like a medic when facing the enemy team, he can wreck enormous damage, with the right protection.
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#4 User is offline   Noeandee Icon

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Posted 08 February 2010 - 03:01 PM

First of all: Remember that Critaliscous is almost 2 divisions higher then us. They are playing division 5. But might as well play division 4.

Second of all: I think if you look at the basics, we did ok. We did fairly fast midruns, if you look close at the game. I think 80% of the time we were there equally fast.

Improvements cp_freight MIDFIGHT:

LEFT SIDE: Noe + Volkmar, Joey
RIGHT SIDE: Do0ms/R2
Behind lines/Middle: Z11, Ferahgo. You focuss on doing distance shots, but keep away from midspam. Its no use jumping to other side without backup. I would rather have you as a defensive line in case a demoman/scout jumps over. Demo/soldiers concentrate on the midspam.

MAIN OBJECTIVE: Take them out 1 by 1, and don't mind the midcap at first. It's pure slow deathmatch. If you are impatient on this map, you will get punished hard. Because this map is kinda wide and open, we need everyone to be very agressive at taking out enemy's on our own side. After taking down some of them, then we push in full force, on Noe/Volkmar's command.

NOTE to medic: Use the pocket soldier as your shield. In case a demoman jumps over to our side, keep the pocket between you and the offensive fire and keep very close to the building to minimalize spam-damage. In case a train shows up, you break away of course.

Improvements cp_badlands MIDFIGHT:

I dont think we did very bad here either, I do believe we can do better here. Don't think yesterday was all that bad or we didnt stand a chance.

Midfight:

POCKET SOLDIER/ MEDIC: Just run as fast as you can either valley, normal route. When using valley, you jump up to bridge and spamm a few rockets at enemy medic and then go for our own medic. Medic takes normal route.

ROAMING SOLDIER + DEMO: Spamm like crazy for the Enemy soldiers / medic. Just trow everything you got on them. Roaming jumps to bridge and tries to follow demoman fire. I prefer you shooting at the roaming soldier/demo if possible take out the medic, but not at all cost. I want full fire on them while the pocket soldier and medic can cope with the scouts / backup fire.

SCOUTS: Depending on how well you can flank the enemy, your main objective are the other scouts or enemy demoman. Im not too worried about you taking down the enemy medic, he is toast as soon as we get a player-advantage (Roaming can rocketjump to him and kill him off). If you die too fast, you are of no good. Also always team up at fighting enemy. I saw 2 scouts running around like it was a pub-game, and it wasn't just today that that happend.
.-~"rU5h 94m1N9"~-.
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